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3D Modeling, Texturing & Rigging

Yes. I can 3D Model characters, clothing, armor, weapons and props. I thrive for impeccable topology and perfect UVs. Texturing is the cherry on top of it all especially when you’re topology is butter and your UV Islands are a thing of beauty, art in itself.

Fantasy Armor, Dresses, Boots, High Heels, Glasses, Gloves & Weapons. I can create them all from initial blockout to retopologizing then unwrapping UVs, baking details, texturing and rigging. I not only enjoy the entire pipeline but I look forward to it. Every project is an opportunity to discover something new and to improve.

Over the years I’ve developed an affinity for 3D Jewelry. I revel in creating complex 3D Headdresses that I can later rig with skeletons I create in Maya, Blender, 3ds Max or even Daz Studio. I’ve learned to rig in all those software packages.

Every artist has a personal project that they are passionate about. Mine is 3D Jewelry. I love it. I started this post with “Yes” because I talk so much about 3D Jewelry online that people often ask if I make other things 😁

The following galleries feature examples of my range as a 3D Artist. Thank you for your interest.

Peace ~

Key Skills:
3D Modeling & Sculpting
UV Mapping & Topology
Lo Poly – Hi Poly
Texturing
Rigging
Bilingual – English & Spanish (Written & Spoken)
Custom PCs
Music Production

Software: ZBrush, Maya, Substance Painter, Photoshop, Premiere Pro
Hardware: Maschine MK3 Hardware Controller (Music Production)



Feel free to view my organized Artstation galleries for more examples of my work.